Karakay

Description:

Karakay
Male human oracle 9 (Pathfinder RPG Advanced Player’s Guide 42)
CN Medium humanoid (human)
Init + 4; Senses Perception + 13
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Defense
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AC 19, touch 10, flat-footed 19 (7 armor, +2 shield)
hp 92 (9d8
48)
Fort 10, Ref +6, Will +9
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Offense
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Speed 30 ft.
Melee + 1 spell storing longsword + 12/
7 (1d8+ 5/17-20)
Oracle Spells Known (CL 9th; concentration + 14)
4th (5/day)—cure critical wounds, death ward, restoration, wall of fire
3rd (7/day)—beacon of luck, cure serious wounds, dispel magic, magic circle against evil, magic vestment, protection from energy, remove curse
2nd (7/day)—align weapon, cure moderate wounds, fog cloud, ironskin, levitate, minor image (DC 17), remove paralysis, lesser restoration, silence (DC 17), spear of purity[UM] (DC 17)
1st (8/day)—bleeding strike, cure light wounds, divine favor, enlarge person (DC 16), protection from evil, remove fear, remove sickness[UM] (DC 16), shield of faith, sun metal[UC] (DC 16)
0 (at will)—detect magic, enhanced diplomacy, ghost sound (DC 15), guidance, light, mage hand, mending, read magic, resistance, stabilize
Mystery Battle
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Statistics
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Str 18, Dex 10, Con 18, Int 10, Wis 10, Cha 20
Base Atk + 6; CMB + 10; CMD 20
Feats Combat Casting, Extra Revelation[APG], Improved Critical (longsword), Improved Initiative, Power Attack, Silent Spell, Toughness, Weapon Focus (longsword)
Traits dangerously curious, seeker
Skills Diplomacy + 11, Heal + 5, Intimidate + 10, Knowledge (history) + 5, Knowledge (planes) + 5, Knowledge (religion) + 6, Perception + 13, Ride + 4, Sense Motive + 5, Spellcraft + 12, Use Magic Device + 18
Languages Common
SQ oracle’s curse (haunted), revelations (battlefield clarity 2/day, skill at arms, war sight, weapon mastery)
Other Gear + 1 mithral agile breastplate[APG], + 1 radiant buckler, + 1 spell storing longsword, belt of physical might + 2 (Str, Con), cloak of resistance + 3, headband of alluring charisma + 2, 630 gp
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Special Abilities
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Battlefield Clarity (2/day) (Ex) Reroll failed saves against many conditions with a bonus.
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10’ away.
Power Attack – 2/+ 4 You can subtract from your attack roll to add to your damage.
Silent Spell Cast a spell with no verbal components. + 1 Level.
War Sight (Su) Take your choice of 2 initiative rolls. Always act in the surprise round.

Bio:

Karakay

Mysteria twiggyleaf stigandr