Campaign of the Month: May 2016
Male human cleric (merciful healer) of Baldur (Lada) 3
NG Medium humanoid (human)
Init + 0; Senses Perception + 6
AC 15, touch 11, flat-footed 15 (+ 4 armor, + 1 deflection)
Fort + 6, Ref + 2, Will + 8
Speed 30 ft.
Melee + 2 cold iron dagger + 6 (1d4+ 4/19-20) or
mwk longspear + 5 (1d8+ 3/×3) or
sunsilver scimitar + 5 (1d6+ 1/18-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork longspear)
Special Attacks channel positive energy 4/day (DC 12, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration + 7)
7/day—rebuke death (1d4+ 1)
Cleric (Merciful Healer) Spells Prepared (CL 3rd; concentration + 7)
2nd—cure moderate wounds, communal protection from evil, lesser restoration
1st—bless, cure light wounds, fate revealed, remove fear
0 (at will)—detect magic, guidance, light, read magic
D Domain spell; Domain Healing
Str 14, Dex 10, Con 14, Int 12, Wis 18, Cha 13
Base Atk + 2; CMB + 4; CMD 15
Feats Healer’s Hands (+ 3), Psychic Sensitivity, Skill Focus (Heal)
Traits battlefield surgeon, caretaker
Skills Diplomacy + 7, Heal + 23, Knowledge (planes) + 7, Knowledge (religion) + 5, Perception + 6; Racial Modifiers scaly diplomacy
Languages Mharoti (draconic), Trade Tongue
SQ combat medic, mercy (mercy: sickened), status
Combat Gear healer’s kit; Other Gear mwk chain shirt, mwk buckler, + 2 cold iron dagger, mwk longspear, sunsilver scimitar, cloak of resistance + 1, healer’s gloves, ring of protection + 1, vest of surgery, 29 gp, 20 sp
Cleric (Merciful Healer) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Channel Positive Energy 2d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Medic (Ex) A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
Healer’s Hands (+ 3, 3/day) (Su) Full-rd to treat deadly wounds (no limit or kit needed), beat DC by 10 for extra healing.
Mercy: Sickened (1 creatures) (Su) When the merciful healer channels energy she can remove the sickened condition from one or more living creatures that she heals within her channel energy burst. Feats and effects that affect a paladin’s mercy also affect this ability.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+ 1 dam to negative HP target.
Scaly Diplomacy (1/day) (Ex) + 2 Diplomacy with scaly creatures 1/day
Status: 6 Social standing in Midgard society.
700gp with parents.
Silver Holy Symbol;
Backpack, Bedroll, Belt Pouch, Flint & Steel, Mess Kit, Soap, Rations (5 days), Waterskin.
Heal Skill: Treat Deadly Wounds: DC 20, = 1 HP/Lvl., DC 25 = + Wisdom Bonus (4), DC 30 = + Lvls in knowledge Planes (3).
Friends and Allies: