A yound maiden crosses into the realm of the Undead, lured by the Siren’s call of an Owl Harpy, and into a series of dangers culminating in her capture by the Evil Necromancer, Ramzhi al-Sharif, who wants to add her to his group of devoted wights. Her father, Panshal al-Marhji is distraught, and implores The Oooze to intervene.
Band practice is never easy with a replacement member. How do you replace metallic backing vocals with a softly plucked harp? Enter Xavier into Arcael and The Oooze! Practice is lacklustre, but the Yuletide performance at The Lingering Odour is a success, increasing the status of the band, and lifting their spirits enough to embark on the quest to save The Gravebinder’s Daughter.
The night is dark. The tracks have faded. The scent is gone. The Ghost of the Cleric, Abdul Quddus does not help them, but warns them that in their quest to find the maiden, they will find it is not the Undead who pose her danger, but other creatures who inhabit the graveyard.
The first of these is Milandra the Owl Harpy and her Fire Dancer Swarm. With both Arcael and Goran entranced by the will of the harpy, things are going to have to get a bit tight. Bartiman Greenbough chooses HUGE bear form, and grapples the seductress. Saabu Theet takes some serious burning arrow damage, but with his healing powers, keeps himself alive. Xavier manages to sunder Arcael’s enchantment, and the tables are turned.
With her life near it’s end, the Owl Harpy bargains information for mercy but there is NONE to be had. If Owl Harpies have souls, then this one has departed from Siwal, escourted by the harsh justice of Arcael and The Oooze! The Fire Dancers flee and the quest continues.
Old Golamesh the Gravedigger Fire Troll is a hardworking citizen by day, but much less so by night, as the party discover him unearthing the grave of one he has already interred. Realising he is discovered he seeks to trap his new foes with a web spell and pulverise them with his Fire Breath and Flurry of Blows, but he did not count on the battle-prowess of “The Oooze”. Soon, they have him begging for mercy, and spare his life in return for some information on the whereabouts of Aiysha. He directs them to the laboratory of the Nercromancer and creeps away to his fire on the East Gate.
Evil necromancer, Ramzhi al-Sharif likes wights. He has some already. But he wants more. And a beautiful maiden wight will do just nicely, thanks very much. In his well hidden undeground vault, fashioned out of the sunken tombs of scholars of old, he feels there is not much to stop him. But his Cacodaemon familiar Communes with its overlord and tells him that unwanted guests are expected. He must work quickly!
Preparing himself as quickly as he can, he is still shocked and horrified at the speed with which his assailants find him and enter his domain. Without even time to perform the WIGHTING ceremony, he is forced into battle, with only his wights, his wits, his familiar and his magic to help him.
The party are slowed down by the wights at first, and by the Wall of Bones that the Necromancer erects, but eventually, they make their way through. Xavier sunders the wall and Goran and Saabu’s summoned cheetahs give chase. They catch the evil human, they even damage him, but the necromancer is too well prepared, and on the back of a Phantom Steed, he slips out of the area, locking his exit with a sealing tombstone as he leaves.
But Aiysha is safe! She is returned to the Gravebinder and once more the deeds of The Oooze echo around the Garden City of Siwal.