Campaign of the Month: May 2016
Male human oracle 9 (Pathfinder RPG Advanced Player’s Guide 42)
CN Medium humanoid (human)
Init + 4; Senses Perception + 13
AC 19, touch 10, flat-footed 19 (48)
Fort 7 (1d8+ 5/17-20)
Oracle Spells Known (CL 9th; concentration + 14)
4th (5/day)—cure critical wounds, death ward, restoration, wall of fire
3rd (7/day)—beacon of luck, cure serious wounds, dispel magic, magic circle against evil, magic vestment, protection from energy, remove curse
2nd (7/day)—align weapon, cure moderate wounds, fog cloud, ironskin, levitate, minor image (DC 17), remove paralysis, lesser restoration, silence (DC 17), spear of purity[UM] (DC 17)
1st (8/day)—bleeding strike, cure light wounds, divine favor, enlarge person (DC 16), protection from evil, remove fear, remove sickness[UM] (DC 16), shield of faith, sun metal[UC] (DC 16)
0 (at will)—detect magic, enhanced diplomacy, ghost sound (DC 15), guidance, light, mage hand, mending, read magic, resistance, stabilize
Str 18, Dex 10, Con 18, Int 10, Wis 10, Cha 20
Base Atk + 6; CMB + 10; CMD 20
Feats Combat Casting, Extra Revelation[APG], Improved Critical (longsword), Improved Initiative, Power Attack, Silent Spell, Toughness, Weapon Focus (longsword)
Traits dangerously curious, seeker
Skills Diplomacy + 11, Heal + 5, Intimidate + 10, Knowledge (history) + 5, Knowledge (planes) + 5, Knowledge (religion) + 6, Perception + 13, Ride + 4, Sense Motive + 5, Spellcraft + 12, Use Magic Device + 18
SQ oracle’s curse (haunted), revelations (battlefield clarity 2/day, skill at arms, war sight, weapon mastery)
Other Gear + 1 mithral agile breastplate[APG], + 1 radiant buckler, + 1 spell storing longsword, belt of physical might + 2 (Str, Con), cloak of resistance + 3, headband of alluring charisma + 2, 630 gp
Battlefield Clarity (2/day) (Ex) Reroll failed saves against many conditions with a bonus.
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10’ away.
Power Attack – 2/+ 4 You can subtract from your attack roll to add to your damage.
Silent Spell Cast a spell with no verbal components. + 1 Level.
War Sight (Su) Take your choice of 2 initiative rolls. Always act in the surprise round.